Companions
- 200cp - Companion Import [600+700cp]
- The Horse, and The Hound
00cpPrince of Beasts- You are an exemplar among your kind; larger, faster, stronger, more impressive and overall better than the majority of your species. And, of course, with intelligence on the level of a human. Overall, in terms of your physicality you’re generally around half again as ‘good’ as the conventional peak of your species; this may or may not include size, as you see fit. This potency is particularly expressed in areas your species is known for; a bear would be particularly strong and tough, a horse particularly swift, a hound particularly good at tracking and so on.
- In addition, there’s more to your title than idle fancy. Other animals of your kind instinctively regard you well, and you can communicate with them clearly as if sharing a language of gesture, grunt and so on. They don’t automatically submit to you, but if you put your mind to it you could lead groups of them without too much difficulty. Furthermore, your gestures and other animal actions are unnaturally expressive, such that you can make yourself understood by those who pay attention, even if communicating very complex topics may be beyond you.
- If you take this perk as a member of a different Kindred, you are not any larger or stronger than normal, but instead gain a similar rapport with animals in general. Animals like you, you find it easy to tame and understand them, and only corrupted or maddenned beasts will attack you unless you give them good reason. If a beast, you may purchase this perk again at full cost to broaden your animal authority in a similar fashion.
100cpFaithful Companion- None could ask for a better companion than you. You are a boundless source of comfort, support and trust for those you choose to devote yourself to, easily uplifting their spirits even in dark times, and urging them on. You’re an excellent listener, and even if you have limited ways to communicate with someone, so long as they’ll listen to you you can work to tamp down on their darker tendencies and bring them out of rage, recklessness or despair - and doing such work will likewise help lift your own spirit, as you and your friends support one another. Finally, when working to help, defend or travel to those you have a close connection to, you have a near-endless well of determination and courage. In their defence you could endure a hundred blows from orc-sabres, endure the terrors of Sauron or run for days on end - though this is no guarantee of survival.
200cpTireless- In you is something of the immortal lands, a spark of light untarnished by decay or weariness. You have no need for sleep or rest, and simply do not experience exhaustion or wavering attention. You could keep watch until the Final Battle or run to the ends of the Earth, and never become tired or distracted. You can still be weakened by hunger or thirst, but you cannot die of deprivation - though you must still breathe. Furthermore, the world-weariness that will come to plague the elves will never claim you; perhaps something to do with your close connection to ever-changing nature allows you to simply live within the world rather than mourning what once was. Despite all this, you can still enjoy all the charms of sleep, rest, food and drink as much as you ever did.
- If you also have the Hand of Power or High Doom perks, you are ageless and immortal, remaining in the prime of your life forever, or at least until slain.
300cpHand of Power- Huan was the Hound of Valinor, and the great Eagles are messengers of Manwë. They were mighty beasts, and in the service of higher powers, they changed the course of fate on many occasions.
- This perk has two main effects. Firstly, you are blessed by a higher power, your natural gifts taken above and beyond the mundane. If before you were an eagle, now you are large enough to carry off a full-grown stallion or duel a dragon in the air. If before you were a bear, now you are a living titan of muscle and ferocity, your very tread is capable of shaking the earth when you charge into battle. If you were a horse, your very being embodies the ideas of swiftness and freedom, and you could outrun and escape any pursuit. Regardless of whether or not this spiritual power finds expression in size, you are proof against all but the most potent and prolonged of torments or corruptions, and find any magic in line with your species’ associated qualities uplifted and strengthened further. For humans this would enhance ingenuity, for dwarves stubbornness and endurance, for elves beauty and wonder etc.
- Secondly, if you choose to take up service under another, you will find yourself well-rewarded, according to the stature of your master and the nature of your service. If you serve the Valar, they will give you advice and guidance in signs or dreams, and you will find yourself enhanced still further by their spiritual power. If you serve a lesser being, they will reward you as best they can, take care of you and give you gifts which others might deem strange for a ‘mere animal’. You may serve multiple masters in this way, but only those you truly give faithful service will ‘count’ for the purposes of this perk.
400cpSanwe-Latya- Meaning ‘thought-opening’, this is a capacity that all thinking beings in Arda possess, from the greatest of the Ainur to the least hobbit. In short, every thinking mind is at least potentially capable of sensing others, and both inserting its thoughts into other minds, and reading the thoughts of others. However, there are many limitations on this process, which prevent every Tom, Dick and Barliman from making use of - or knowing about - this ability (see Notes).
- With this you, like every person in this world, gain the latent ability to develop this skill to at least some extent, to contact and read the minds of others and project your thoughts into theirs, whether to communicate or compel. This can be very useful for interpreting thoughts others wish to reveal, and thus in interpreting unfamiliar languages.
- Perhaps more importantly, though, you gain the likewise-universal ability to close your own mind, whether to particular individuals or to all. This barrier of ‘unwill’ makes it impossible for even the greatest and most powerful mind in Arda to perceive or alter your thoughts - but you can still be persuaded, intimidated, tortured or tricked into lowering it. By default, the unwill still provides a strong barrier against other means of intrusion from outside this jump (e.g. psychic powers), but is not entirely invulnerable. In future jumps, characters will be able to close their minds against your thought-reading and thought-sending in a similar way, regardless of the local metaphysics, and with time you may be able to teach them to close their minds against similar intrusions by other means.
- For 400 CP, free to Maiar and discounted to Elves, you are able to easily and clearly converse in thought with others so long as you have at least one advantage in doing so, and with effort can send thoughts and dreams to those far away, even with only limited advantages. This is roughly the level on which Gandalf, Galadriel, Elrond and the Maiar in general use, and is mostly out of reach for ordinary humans - not because they lack the capability altogether, but because the amount of time and study required for a being with a strong hröa to overcome the limitations of that body are difficult for a mortal to give. That said, if one had the time, it might be possible within a century or two of diligent study for a human to achieve this level of proficiency - though if available, a magical tool like a Palantir would help greatly.
400cpEchoes of the Music- More than simply remembering select strains of the Music of the Ainur, you have memories of the music over all - and more than that, can hear its echoes within the living world. You experience this sense almost as literal music, existing on a spiritual rather than physical level, but the sensation as a whole is not entirely unlike listening to the backing track of a movie. In the immediate sense, this gives you a strong sense for the ‘mood’ of your present environment - you can tell by the Music whether you are in danger or not, the degree of emotional tension, whether you are in a place which has felt sorrow, gladness or other emotions strongly, and similar. By listening carefully, you can also discern whether a given person, object or place has magical or spiritual power, and the rough degree of that power, though thinking beings can defend against this by raising the unwill. With time to examine the subtle melodies of such a place, person or thing, you can gain greater insight into the nature of whatever power they may possess, though this insight tends towards understanding the ‘intent’ of the power, rather than precise effects.
- Finally, with time and peace to consider, you can discern the echoes of the Music from the future or the past, gaining similar levels of insight, though this takes longer and is less precise. In order to do this you must be able to examine an object, place or person relevant to that future; that is by listening to a person’s melody, you can gain an emotional idea of their future and past, or by listening to the Music at a crossroads you might get an idea of roughly what awaits you down a given road.

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