A copy of every book written by George R.R. Martin about the universe of A Song of Ice and Fire, including A World of Ice and Fire and Fire and Blood . You can summon and dismiss these as you desire and they may take on whatever appearance you desire.
00 Ship of Wonder
A magnificent ship rivaling the legendary Sun Chaser in speed, durability, and design. Crafted with rare materials and imbued with subtle enchantments, this vessel can weather the fiercest storms, outrun pirates, and cross vast oceans with ease. It comes with a fully trained and loyal crew, ready to follow your every command. After this jump, the ship will adapt to fit the setting, remaining the best possible vessel for its time and place, whether that’s a spaceship, airship, or something else entirely.
00 Blackmail
You possess a trove of dirty secrets from across the realm. While you may lack leverage on fellow councilors or the royal family (for now), most others aren’t as fortunate. This cache holds enough damaging information to keep many people in line, or ruin them, should you choose.
00 Wardrobe
You have access to a vast wardrobe in whatever style you desire, from Westerosi finery to the exotic garb of distant lands. Regardless of appearance, these clothes adapt to make you comfortable in any weather, remaining perpetually clean unless you prefer to blend in with a bit of grime.
100 Alliance of Gold
This items allows you to purchase favor with a major group or kingdom on Planetos. Every purchase of this allows you to “buy” certain alliances and immunities that are nearly impossible to gain through normal means. You could use it to secure exclusive trading rights with Volantis, or obtain interest free loans with the Iron Bank of Braavos. Alternatively, you could use it to be given immunity and respect of the Ironborn on your ships and holdings, marking you as an ally in their eyes.
Post-jump, this item will grant you the power to secure exclusive alliances, trade agreements, or immunity with a major group, guild, or kingdom fitting the setting.
200 Armour of the Kingsguard
You possess a suit of exquisitely crafted white armor of the Kingsguard, perfectly fitted to you and aesthetically pleasing. This armor can take on any appearance you desire, should it be traditional Kingsguard regalia or something entirely different. Lightweight and comfortable, it won’t hinder your movement, yet it offers the protection of fully enclosing plate armor as long as it covers most of your body.
This armor is virtually indestructible, even largely impervious to Valyrian steel or starmetal. Additionally, you may choose to have it enchanted with protective runes, similar to the ancient armor of House Royce. After each battle, the armor will magically repair and cleanse itself, requiring no upkeep on your part.
200 Treasure Maps
A grand tome filled with maps and clues leading to legendary lost artifacts scattered across the world of Planetos. From the missing Lannister sword, Brightroar, to the mythic Dragonbinder, the book reveals the rumored locations and last sightings of each fabled treasure. While none of these relics will be easy to claim, every one will be possible for you to accomplish.
In future jumps, this tome will adapt to the new setting, detailing the locations and clues for tracking down similarly legendary artifacts and lost treasures unique to that world.
300 A Suitable Network
This purchase grants you a loyal, adaptable network of experts who share your ambitions. Whether warriors, spies, scholars, or administrators, they are masters of their craft, bound to you by unshakable loyalty. Should any perish in service, whether in battle, intrigue, or crisis, they return unharmed one week after the conflict ends.
Your network evolves with your role and setting. In Westeros, they might be knights or courtiers; in a sci-fi realm, engineers or hackers. Their skills and composition shift seamlessly to match your needs, but their dedication never wavers.
Master of Ships - Riders of the Ocean
This item grants you dominion over the seas through a fleet of legendary warships and a network of sailors, smugglers, and shipwrights whose skills border on myth. Your captains navigate hurricanes with the calm of men strolling through a garden, while navigators chart courses using stars long faded from the sky. Shipwrights reinforce hulls with ironwood and Valyrian-steel alloys, crafting vessels that outpace pirates, shrug off kraken tentacles, and slip through blockades like shadows. At your command, they retrofit ships for war, trade, or smuggling, a cog becomes a floating brothel to eavesdrop on merchants, a dromond bristles with hidden ballistae to ambush rivals.
Your fleet’s true power lies in its dual nature. By day, they trade spices and silks in Lannisport or Braavos, their ledgers pristine and permits flawless. By night, they smuggle stolen dragon eggs, poisons, or forbidden tomes from Asshai through secret coves mapped only in Qarthian star-charts. Their contacts in every port, drunken dockhands, greedy harbormasters, Lyseni pleasure-ship captains, whisper warnings of storms, wars, or royal inspections, ensuring your operations glide untouched through chaos.
In battle, your crews fight with the precision of Braavosi water dancers, boarding enemy ships in silence or bombarding them with wildfire projectiles. A dozen of your ships could outmaneuver a Volantene armada, while your flagship, a monstrous hybrid of iron and magic, scatters lesser fleets like driftwood. Post-jump, they adapt as starship smugglers dodging imperial patrols, ghostly galleons haunting Caribbean tides, or submersibles raiding underwater cities, always masters of the waves, wherever those waves may be.
Items