00cp When one is dictating, one should speak fluently, not cough
Speak with the polite confidence of an upper class pom, and you will have people follow your instructions. You can even cure a person of a cough, or a hiccough, just by admonishing them.
100cp One Ought To Know Things
Ignorance may occasionally be fashionable, but it is never desirable. You possess the breadth of knowledge and habits of study that accompany a genuinely excellent education, allowing you to converse intelligently on most subjects and readily acquire further learning. Your knowledge updates to reflect the standards of a good education at the beginning of each jump, ensuring you are never left behind by the times.
100cp Wildean Intellect
The mark of intelligence is not knowing many things, but seeing the connections between them.
You possess an unusually agile and perceptive mind. Information naturally organises itself into patterns, observations, analogies, and relationships. You are skilled at identifying contradictions, uncovering hidden assumptions, recognising similarities between seemingly unrelated subjects, and drawing useful conclusions from incomplete information.
This grants no knowledge of its own and does not make you a genius, but whatever knowledge you possess is put to remarkably effective use. Others may know more than you; they will often be surprised by what you understand.
100cp Society
One does not insult society, only those who cannot get into it do that. You got into it. You’ve actually got a
reasonably decent seat at the table as a Lord or Lady.
100cp So Many Stories, So Little Time
There are many stories out there and so little time to watch them all. With this there are even more, and maybe not even enough time to be in them all. Of course, The Importance of Being Earnest takes place over the course of less than a fortnight, so it might not have applied here. Unfortunately you purchased this perk, so it does. Now any story that isn’t mutually exclusive with the current jump, can be fused with it. For instance; Sherlock Holmes, Pride and Prejudice, Sense and Sensibility, or Sharpe’s Rifles could be merged into the world of The Importance of Being Earnest, but A Song of Ice and Fire could not.
100cp Something Sensational To Read
A girl must always have something sensational to read, and for many, it’s fanfiction. This perk is that. It’s a gateway to a fanfiction of the setting you are in. Toggling this perk on in this jump, or future jumps, allowsyou to spend the jump in the fanfic version of the jump you entered.
100cp The Uniform of a Gentleman
The uniform of a Gentleman is his poise, his enunciation, and his social skills. This uniform, such as it is, is yours. You can pass amongst society as one of them.
500cp Like a Phoenix from the Ashes
And just like that, if there’re minimal witnesses to your death, you return to life with aplomb, ‘your’ remains being disregarded as not belonging to you, and people react with the emotion they would have at news of your survival.
Items
250cp Inheritance £130,000
You have inherited a very large sum of money indeed, by 1895 standards. You’ll get it when you reach your majority.
Companions
50 Bunburyist [Jack Worthing] [600cp+600cp]
00cp The Uniform of a Gentleman
The uniform of a Gentleman is his poise, his enunciation, and his social skills. This uniform, such as it is, is yours. You can pass amongst society as one of them.
00cp Wilde Wit
Mr Oscar Wilde’s new comedy, The Importance of being Earnest, belongs indubitably to the first class. It is delightful to see it, it sends wave after wave of laughter curling and foaming round the theatre; but as a text for criticism it is barren and delusive. It is like a mirage-oasis in the desert, grateful and comforting to the weary eye—but when you come close up to it, behold! it is intangible, it eludes your grasp.
That is the magic of Oscar Wilde, and his wit. You now have such adroitness with words as to rival him in
wordplay.
100cpOne Ought To Know Things
Ignorance may occasionally be fashionable, but it is never desirable. You possess the breadth of knowledge and habits of study that accompany a genuinely excellent education, allowing you to converse intelligently on most subjects and readily acquire further learning. Your knowledge updates to reflect the standards of a good education at the beginning of each jump, ensuring you are never left behind by the times.
100cpWildean Intellect
The mark of intelligence is not knowing many things, but seeing the connections between them.
You possess an unusually agile and perceptive mind. Information naturally organises itself into patterns, observations, analogies, and relationships. You are skilled at identifying contradictions, uncovering hidden assumptions, recognising similarities between seemingly unrelated subjects, and drawing useful conclusions from incomplete information.
This grants no knowledge of its own and does not make you a genius, but whatever knowledge you possess is put to remarkably effective use. Others may know more than you; they will often be surprised by what you understand.
200cpStart Who You Want
You may insert as any canon character to your jump, regardless of whether you have the perks to do so. With this perk you gain all of their abilities, power, knowledge, and skills, as if you simply wake up as them at the start of the jump. However, you lose anything you gain through this, if you haven’t also picked up the appropriate perks to carry on. For example, if you were to insert as Rand Al’Thor, you would be Ta’veren, with the power of the Dragon, but in future jumps, would be as powerless as anyone else without perks to become more. Pay 200cp to keep it beyond this jump.
500cpThe dog cart is ready for you, Sir
When you want someone to fuck off, you are able to tell them politely to do so, and they will. You won’tever get in trouble for this. This seems underpowered, but you’re a servant, and they’re far above you in your society. Also, it gets them out of your face for at least a week. My gods I want this.
150cpChiefly in Investments
You have reasonable amounts of wealth, about 30,000 pounds, which was quite reasonable in 1895, but this is chiefly in investments, not in funds, or land. You can live quite a decent life off the income.
250cpA Townhouse in London, and a Place in the Country.
Pretty self explanatory, you have a very nice townhouse in Belgrave Square, London, and a manor house country house with some land, of course, attached to it, about fifteen hundred acres. They both draw in some monies, but not enough to consider them your main source of income for a life in society.
Drawbacks and Additional CP
+1000cp Jump Stipend
Points just for visiting
+50cp PPPPP
Anything that isn’t actually inside your Warehouse at Jump’s end is left behind for good.
Chain Only. You gain a one time bonus of +10 Warehouse Points. If you have properties that follow you, they count as Warehouse for purposes of this drawback, as does anything you’re actually carrying or wearing. Pronounced P5. If you don’t know what it means, you are unworthy. This specifically does include CP backed items. The value of this is increased to +100 if you also have Semper Preparatus.
+50cp Remember The Little People
This includes your Companions. They have to beinside one of your properties or in direct contact with you or they get left behind. This is worth +100 if you also have Semper Preparatus, and if you do, your companions gain +50CP when imported. Requires PPPPP
+100cp - Refresher Course
Are you afraid that you’ll drift away from who you were? At the end of every jump, your personality will reset to what it was when you left your homeworld. Your memories won’t be removed, but you’ll feel like you just played a really in-depth video game for ~10 years or so. This will mildly hamper skill retention (expect to lose between 5 and 10% of any progress gained over the course of an individual jump) and effects like Astral Layers from Psychonauts which spin off new personas or layers per jump will not work as advertised.
+200cp - One Life to Lose
Death is no longer a revolving door for your Companions. If a Companion dies beyond the point of medical recovery, they are removed from the Chain and returned to their reality of origin, though Undead Companions use an equivalent definition of death. Once lost, a Companion may only be reclaimed through Return, a continuity toggle in a later Jump to the same setting during that Companion’s lifespan, or by earning your Spark. Respawn mechanics, resurrection powers, 1-Ups, recovery items, and similar abilities cannot restore a dead Companion. Powers, Perks, and Items may still prevent death before it occurs. To prevent arbitrary losses, Companions will not die from random accidents, casual illness, age-related complications, or similarly insignificant causes. Only deliberate action or major plot-level threats can kill them. Each Companion gains an additional 600 CP at the beginning of every Jump while this Drawback is active, while the Jumper gains +200 CP. Companions who are not imported cannot receive Origins, freebies, or other import benefits.
The Importance of Being Earnest
Perks
Items
Companions
100cpOne Ought To Know Things100cpWildean Intellect200cpStart Who You Want500cpThe dog cart is ready for you, Sir When you want someone to fuck off, you are able to tell them politely to do so, and they will. You won’tever get in trouble for this. This seems underpowered, but you’re a servant, and they’re far above you in your society. Also, it gets them out of your face for at least a week. My gods I want this.150cpChiefly in Investments250cpA Townhouse in London, and a Place in the Country.Drawbacks and Additional CP